Wandering at night in an abandoned mansion that is notorious is a bad idea, but you decided to test yourself and prove to your friends that you do not believe in gossip and prejudice, but in vain. Once you entered the house, the door slammed shut and darkness surrounded you, and at once suspicious rustles were heard. Turn on the flashlight, creatures hiding in the dark are afraid of a bright beam. You have ten minutes in Two nights at jumpscare creation to get out of the trap you were given a house, but first you have to find and collect twenty-nine smartphones. To move, use the large button in the lower right corner or the arrow keys. When you approach the device, you will see a special icon in the form of a hand, click on it and you can take the phone.