A large series of games Submachine now has 10 parts and belongs to the authorship of Mateusz Skutnik. Release of the game began in 2005, and sends players to the looped world. The plot develops from an outside person, and as if turns the gamer into an active character.
Of the idea of Mateusz, the hero awakens in some unfamiliar place, completely not realizing how he ended up there. This is a classic scenario for cinema, but it also fits well as a game version, and you will not only be spectators, but active participants in the events.
From a point of adventure will be the basement. He appears in the first part of the game Submachine, and later we'll see him again in the second and fourth series, but on the other side.
Having woken up in a stone bag, the hero must find an outlet to go outside, and for this it is necessary to perform actions natural for such a genre:
Moving in the perimeter, you do not pass the levels, and then the question of a constant increase in the degree of complexity does not go. You have several rooms that need to be carefully examined for available caches and useful artifacts. Some things are hidden, and they still have to be able to get to. In the first series of a certain storyline is not observed, but the found part of the diary becomes a starting point. When you complete all the tasks, you will go to the open space, and this will mean the end of the events.
Continuation of the game Submachine sends the players to the base of the lighthouse, which also has to get out by launching a teleporter. The rooms became much larger, and you will have to wander thoroughly. Again it is necessary to solve puzzles and look in every corner to solve another mystery. For example, behind the masonry in the rooms of the lower storey of the lighthouse is a secret door to another room. After you open it, it will remain unlocked, and in the fifth part you will again pass through it to the room found, which undergoes certain changes will be half buried by the earth.
In August 2006 Appeared the third part of the game cycle Submachine. The character is again in a gloomy room, and continues to move. His adventure increasingly begins to resemble the film"Cube", when each room constantly moved in space, many resembled the previous ones, but were filled with other traps.
Getting up, down the floor below, passing through the side arches, you get into the twin rooms, but at the top you see a scoreboard that shows the coordinates, which helps to navigate. The starting room is 0-0, but if you pass to the right, and pass two rooms, and then go up one level, the scoreboard will show 2: 1.
In the final two options are possible:
But as the fourth version of Submashin's game was released a year later, the hero was rescued by Murtom, and woke up on the roof of the laboratory. New scouring through the territory begins, the solution of the next tasks, the search for answers. When all the trials are over, you are recognized as worthy to work in a secret laboratory. At the last minute of the game you have a choice of how to finish it, and for this you have to go to one of the doors. But there are many more adventures ahead, regardless of the step taken, and therefore it's time to master the plot.