The chess knight always felt like a stranger on the board. He is radically different from other pieces and makes moves in a special right angle. Once an unusual incident happened to him, he was saddled by a brave knight Templar. He lost his horse during the journey, and the hero has not yet completed his important mission. His task is secret and even on pain of death, the hero will not reveal his essence, but will allow you to help him. Since he found himself in the world of chess and saddled a chess knight, he will have to move like this piece. Help the hero get through the rubble by jumping onto black and white cells. The task is to leave your mark-marks on each black square. The number of steps is limited and you cannot step on an already finished print in Jump Me.