The hero of the game Room 45 was in a small room without windows with a sofa and a chest of drawers on which an ancient radio stands. All boxes are put forward, and the doors are open. However, interest can be of what lies on the countertop - this is a cube of a chip and a newspaper. It looks like she is not as old as furniture in the room, so study that a little that you will find. This will help the hero get out of the room. Talk with him, the dialogue can also lead to a certain result. Hurry up, after all, at any moment the kidnapper can return and who know what his intentions are in Room 45.