In each level of Blocks: Move and HIT, blocks of different colors must fall into a shining portal. However, there is no direct road and the block will have to maneuver between stone barriers that can delay its movement. If there is no obstacle in the way of the block, it will simply fly off the playing field, and you will not complete the level. Obstacles that look like cut blocks redirect the square hero's path at different angles: forty-five degrees or ninety degrees depending on the bevel. Each new level means a new location of obstacles and an increase in their number in Blocks: Move and HIT.