Here is a game in which all the action slowed down a hundred times. This is done in order to show us the players as the bullet flies, well, at the same time to see how we cope with them. What is required of a player? Firstly, good response capable of promptly withdraw the dummy area lesions and as bullets are generally straight flight path, the problem with this should be. And the second point, it's a well-tuned mouse, without it you will not last long.